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John Carpenter’s Toxic Commando Interview – Hordes, Boss Fights, Nintendo Switch 2, And More

Saber Interactive's Chief Creative Officer Tim Willits discusses John Carpenter's Toxic Commando, detailing its advanced Swarm Engine for massive enemy hordes, unique special enemies like the Skunk and Stalker, and event-style boss fights. The interview also covers the significant role of vehicles, drawing on expertise from SnowRunner, player progression systems, mission structure, performance targets for PlayStation 5 and Xbox Series X/S, and the potential for a Nintendo Switch 2 version.

Article tone: Very positive
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