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Marathon’s Fiddly Quests Need To Stop Getting in the Way of the Fun - IGN

This analysis critiques the quest design in Bungie's extraction shooter Marathon, arguing that its "contracts" are overly fiddly and often impede the core looting and shooting gameplay. While the game is still enjoyable, the author suggests improvements are needed to make objectives clearer and less disruptive to the player experience.

Article tone: Negative
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