Moving Valheim away from being an MMO was "the best decision" the team made
Richard Svensson, CEO of Iron Gate Studio, stated that moving Valheim away from an MMO concept was the best design decision for the game. The studio focused on single-player and small group experiences, which allowed for a more manageable scope and unique gameplay for each biome. The article also highlights the book 'Indie Game Works' which features a chapter on Valheim's development.
PC GamesN
- Entities
- Iron Gate Studio
- We Happy Few
- Survival Game
- Richard Svensson
- The Elder Scrolls V: Skyrim
- Valheim
- The Legend of Zelda: Breath of the Wild
- Game Design
- PC
- Indie Game Development
- DREDGE
Original source
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