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My quick test of Lumen Lite shows that it's probably good news for ray-traced gaming on handheld PCs, but I suspect that it will be used everywhere because of the pressure developers are now under

Epic Games has introduced Lumen Lite in Unreal Engine 5.8, a scalable ray-traced global illumination feature designed to improve performance on hardware like the Nintendo Switch 2 and PC handhelds. While the feature offers significant performance gains with minimal visual compromise, the author expresses concern that its ease of use might lead developers to rely on it as a quick fix rather than implementing more thorough, hardware-specific optimizations.

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