New report claims Crimson Desert's development was plagued by "a hodgepodge of features crammed together" and leaders who "don't acknowledge anyone who doesn't share their exact mindset"
Two anonymous Pearl Abyss developers have claimed that Crimson Desert's development was marred by an inverted management hierarchy and a culture that suppressed dissenting opinions. The developers allege that features were haphazardly added, citing The Legend of Zelda: Tears of the Kingdom's release as a catalyst for rushed additions. These issues, they believe, led to the game's perceived flaws and a messy final product.
Eurogamer
- Entities
- Pearl Abyss
- Crimson Desert
- The Legend of Zelda: Tears of the Kingdom
- Game Design
- Game Development
- Management
Original source
This article was reported and published by Eurogamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.