Nier master Yoko Taro became a director because he wouldn't stop yapping: "It wasn't that I had some…
Nier and Drakengard creator Yoko Taro discusses how he became a game director, attributing his start to luck, Capcom, and his tendency to talk a lot during his time at developer Cavia. He reflects on the creative freedom he had on the original Drakengard, published by Square Enix, and how he views game development as solving puzzles within constraints rather than personal expression.
Retro Gamer
- Entities
- Cavia
- PlayStation 2
- Yoko Taro
- Nier: Replicant
- Drakengard 3
- Game Design
- Action RPG
- Square Enix
- Capcom
- Nier: Automata
- Drakengard
Original source
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