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Nintendo 64 emulator just implemented rollback netcode for the entire library: 'It was honestly not that hard'

The RMG-K Nintendo 64 emulator has implemented rollback netcode for all its games, significantly reducing input delay and desyncs for online multiplayer. While currently limited to two-player sessions, the feature has been demonstrated successfully in games like Super Smash Bros. and GoldenEye. The use of AI in the development process has drawn criticism from the original emulator's creator.

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