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Nintendo didn't make Splatoon 4 because it didn't want to, Splatoon Raiders lead says: "We thought it might be interesting to create something with a slightly different approach"

Nintendo developers Seita Inoue and Yoshihiko Ito explained that Splatoon Raiders was developed as a spin-off to offer a different gameplay approach after over 11 years of mainline multiplayer titles. The team aimed to create a new entry point for the series with standalone single-player content, while still planning for future competitive entries like Splatoon 4. They also explored leveraging the Nintendo Switch 2's power for enhanced Salmon Run-inspired experiences.

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