Nintendo knew Donkey Kong Bananza wouldn't be nearly as fun if you were destroying basic blocks: "It is more…
Nintendo developers found that simply destroying blocks in Donkey Kong was not satisfying enough. They realized that destroying beautiful or seemingly indestructible elements was more fun, leading to a focus on visually appealing destruction in the game's design. This insight came from programmer Tatsuya Kurihara during a Game Developers Conference talk.
Retro Gamer
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