One former Highguard level designer thinks it's struggled because Wildlight "leaned too far into the competitive scene"
A former senior level designer for Highguard suggests the game struggled due to an overemphasis on its competitive 3v3 format, which created a high skill floor and limited casual appeal. Unlike Apex Legends, which launched during a nascent battle royale era, Highguard faced a more saturated market with a steep learning curve, potentially alienating players who lacked consistent team coordination.
- Entities
- Game: Apex Legends
- Person: Alex Graner
- Topic: Battle Royale
- Platform: PC
- Topic: Live Service Games
- Company: Wildlight Entertainment
- Game: Highguard
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