One former Highguard level designer thinks it's struggled because Wildlight "leaned too far into the competitive scene"
A former senior level designer for Highguard suggests the game struggled due to an overemphasis on its competitive 3v3 format, which created a high skill floor and limited casual appeal. Unlike Apex Legends, which launched during a nascent battle royale era, Highguard faced a more saturated market with a steep learning curve, potentially alienating players who lacked consistent team coordination.
Rock Paper Shotgun
Original source
This article was reported and published by Rock Paper Shotgun. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.