feed.gg
Rock Paper Shotgun
rockpapershotgun.com
Read at rockpapershotgun.com ↗
opinionPublished

One former Highguard level designer thinks it's struggled because Wildlight "leaned too far into the competitive scene"

A former senior level designer for Highguard suggests the game struggled due to an overemphasis on its competitive 3v3 format, which created a high skill floor and limited casual appeal. Unlike Apex Legends, which launched during a nascent battle royale era, Highguard faced a more saturated market with a steep learning curve, potentially alienating players who lacked consistent team coordination.

Rock Paper ShotgunArticle tone: Negative
Image · Rock Paper Shotgun
Original source

This article was reported and published by Rock Paper Shotgun. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Open original ↗