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"Our bosses would have stopped us," if PS2's Spider-Man was made today, says director: "There were several months of us telling our bosses 'Don't look at it yet! Don't look at it yet!'"

Former Treyarch developers Jamie Fristrom and Tomo Moriwaki discuss the challenging development of the original Spider-Man and the groundbreaking innovations in Spider-Man 2. They highlight how the team pushed boundaries with fluid web-swinging mechanics and open-world design, facing internal resistance and tight deadlines, which they believe would be impossible with today's industry standards and publisher oversight.

Article tone: Very positive
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