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Overwatch's attempt at bringing back 6v6 feels like a bad compromise—it just doesn't work

This article analyzes Overwatch's recent attempt to bridge the gap between its 5v5 and 6v6 formats through a new 1-3-2 flex mode in the Quickplay Hacked Event. The author argues that this compromise fails, as teams with two tanks consistently outperform those with one, making the mode redundant and suggesting that a true compromise between the two distinct formats is not feasible.

Article tone: Very negative
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