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This article discusses the ambiguity between bugs and features in video games, using the concept of 'leaving the playable area' as an example. It suggests that such occurrences can sometimes be perceived as intentional design choices rather than errors.
PC GamesN
- Entities
- Bugs
- Game Design
Original source
This article was reported and published by PC GamesN. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.