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Palworld devs are "still bad at spending money and we're still bad at saving money" according to Pocketpair publishing head, as the studio "can take risks others can't"

Pocketpair's head of publishing, John Buckley, stated that the studio is "still bad at spending money, and we're still bad at saving money," a situation he attributes to the success of Palworld. This financial approach allows Pocketpair to take risks that other companies cannot, while they continue to work on Palworld 1.0 and publish other titles.

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