Pragmata’s, Resident Evil Requiem’s RE Engine Path Tracing Integration Explained in Hour-Long Video
Capcom and Nvidia have released an hour-long GDC talk detailing the integration of path tracing into the RE Engine for Resident Evil Requiem and Pragmata. The implementation, which took a year and a half, utilizes Nvidia's DLSS Ray Reconstruction for denoising and is exclusive to RTX graphics cards. The developers discuss design choices made to optimize performance and visual fidelity, including compensation for brightness and the use of specific lighting models.
Gaming Bolt
- Entities
- Nintendo Switch
- Ray Tracing
- Resident Evil Requiem
- Kosuke Nabata
- PlayStation 5
- Kenta Nakamoto
- Xbox Series X
- PC
- Game Development
- Calvin Hsu
- Hitoshi Mishima
- Pragmata
- Path Tracing
- Capcom
- NVIDIA
Original source
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