Pushing the limits in Simulating a City, One Page at a Time
Stone Librande discussed his 'one-page design' methodology used during the development of SimCity (2013) at GDC. He explored how this approach, focused on concise visual communication, was pushed to its limits throughout the project's lifecycle, proving effective for team buy-in and problem-solving despite the complexity of the game.
Gamedeveloper.com
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