Question time: How often do you actually talk to strangers in MMOs?
This article discusses the evolving social dynamics within Massively Multiplayer Online games, noting a trend towards more solo-friendly content. It questions how often players actually interact with strangers in modern MMOs like Final Fantasy 14 and World of Warcraft, contrasting this with the genre's historical emphasis on group play.
PC Gamer
- Entities
- Blizzard Entertainment
- Player Interaction
- MMOs
- World of Warcraft
- Game Design
- PC
- Square Enix
- Final Fantasy XIV
Original source
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