Rock Paper Shotgun
Published
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Rally Point: What's it like to be in charge of the Xenonauts? Um. Two?
The director of Xenonauts 2 discusses the game's design, which aims for a more granular and simulationist approach to turn-based tactical combat compared to Firaxis's XCOM series. Key features include a detailed Time Unit system for actions, dynamic mission objectives, and a focus on individual soldier development rather than rigid classes. Despite some criticisms regarding streamlining and narrative elements, the game is seen as an entertaining success in the niche genre.
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