Resident Evil Requiem delivered on the multiple-protagonist promise I've always wanted from Silent Hill
The article discusses how Resident Evil's use of multiple protagonists, particularly in a hypothetical 'Resident Evil Requiem,' fulfills a long-held desire for the Silent Hill series to explore different character perspectives and gameplay styles. It contrasts this with Silent Hill F's attempt at dual realities and praises Resident Evil's approach to balancing horror and action across its characters.
PC Gamer
- Entities
- Resident Evil
- Grace
- Silent Hill
- Hinako
- Cybil Bennett
- Leon
- Game Design
- Capcom
- Survival Horror
- Harry Mason
Original source
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