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RimWorld drops Unity for its own in-house engine, says your saves still work, so do most mods, and the whole thing runs…

Ludeon Studios announced that RimWorld is moving from the Unity engine to its proprietary Waylith Engine, promising significant performance improvements of 2-4x. Early tests show drastically reduced loading times for large modpacks and improved frame rates, with save games and most mods remaining compatible between versions. The studio also teased a new game being developed on the Waylith Engine.

Article tone: Very positive
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