RPG players are conditioned to think they're 'built different', says Josh Sawyer, so some of them hate it when games like Pillars of Eternity tell them they can't do something
Pillars of Eternity II: Deadfire director Josh Sawyer discussed player expectations in RPGs, noting that some players dislike the game's ending where the protagonist cannot stop the god Eothas. Sawyer explained that this narrative choice was intentional to explore the limitations of power and challenge the common RPG trope of the protagonist being able to overcome any obstacle.
PC Gamer
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- Obsidian Entertainment
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- Josh Sawyer
- Pillars of Eternity II: Deadfire
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