RPG veteran Josh Sawyer says sometimes game designers "go overboard in removing friction"
RPG veteran Josh Sawyer, director of Fallout: New Vegas and Pentiment, believes game designers sometimes remove too much friction from their games, potentially harming the player experience. He discussed this balance while reflecting on the Spirit Eater mechanic in Neverwinter Nights 2: Mask of the Betrayer, noting that while friction can be challenging, it should also feel integral and not overwhelming.
- Entities
- Game: Pentiment
- Company: Obsidian Entertainment
- Game: Neverwinter Nights 2: Mask of the Betrayer
- Topic: RPG
- Topic: Game Design
- Person: Josh Sawyer
- Game: Neverwinter Nights 2
- Game: Fallout New Vegas
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