Saros Doesn’t Like Being a Roguelike, So Why Is It One?
Saros, the spiritual successor to Housemarque's roguelike hit Returnal, is criticized for shunning its predecessor's genre conventions in an effort to be more approachable. Despite technically featuring roguelike elements like randomized loot and levels, the game is seen as hollowed out due to stunted build variety and a lack of interlocking systems. This departure from its roguelike roots, while aiming for broader appeal, results in a discordant experience that undermines both its gameplay and narrative potential.
Gamespot
- Entities
- Absolum
- Hades 2
- Gregory Louden
- Slay the Spire
- Simone Silvestri
- The Last of Us Part 2
- Housemarque
- God of War Ragnarök: Valhalla
- Matterfall
- Hades
- Lost in Random: The Eternal Die
- Saros
- Teenage Mutant Ninja Turtles: Splintered Fate
- Game Design
- Roguelike
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