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Saros will "tempt you to do tricky things", its game designer tells me about its aggressive, creative shield…

Saros, a roguelike inspired by Returnal, introduces a unique shield mechanic that encourages aggressive play and creative use of enemy projectiles. Lead game designer Abebe Tinari explains how this mechanic fundamentally changes combat encounters compared to its predecessor. The game is set to release on PlayStation 5 and features challenging boss fights and dynamic eclipses that alter gameplay.

Article tone: Very positive
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