Saros’s Shorter Runs Help With Pacing, Story Beats and Readying for “Another Run,” per Housemarque
Housemarque's upcoming game Saros features shorter run times compared to Returnal, allowing for better pacing of story beats and player decompression. Lead game designer Abebe Tinari and narrative designer Khalil Osaimi explain how this structure helps players mentally prepare for subsequent runs and integrate narrative elements more effectively. The game is set to release on April 30th exclusively for PlayStation 5.
Gaming Bolt
- Entities
- Rogue-lite
- Housemarque
- Narrative Design
- PlayStation 5
- Saros
- Game Design
- Khalil Ossaimi
- Abebe Tinari
- Returnal
Original source
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