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"Sexy sorceresses" and "bare-chested fighters": Dragon Age's original artists wanted to base it on Conan the Barbarian, much to the outrage of the designers

Former BioWare lead writer David Gaider discusses the internal conflicts during the development of Dragon Age: Origins, where art and design teams clashed over whether to draw inspiration from Conan the Barbarian or Lord of the Rings. He explains how the lack of a singular vision led to significant overcorrection between sequels, contrasting it with the more cohesive development of Mass Effect under Casey Hudson.

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