SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor
This podcast episode discusses video games where direct combat is not a primary factor or is absent entirely. The hosts acknowledge the challenge in finding suitable imagery for the topic and mention technical issues with their streaming platform. They also tease a future episode focusing on games that engage players long-term.
- Entities
- Topic: Combat
- Topic: Game Design
This article was reported and published by spacegamejunkie.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.