Silent Hill Townfall taps back into analog horror, but its tech is "never going to lie to you"
Screen Burn's Jon McKellan and Konami's Motoi Okamoto discuss Silent Hill: Townfall's approach to analog horror and its unique CRTV mechanic. The game, set in 1996 Scotland, utilizes a first-person perspective and a pocket television to create an immersive and unsettling experience, with the CRTV serving as a reliable tool for players. The developers emphasized Konami's trust in Screen Burn's creative vision for the new installment.
- Entities
- Company: Konami
- Company: Annapurna Interactive
- Company: Screen Burn
- Topic: Analog Horror
- Topic: Psychological Horror
- Platform: PC
- Person: Jon McKellan
- Game: Silent Hill: Townfall
- Person: Motoi Okamoto
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