Skräcken som vägrar svalna
This opinion piece questions the enduring popularity of horror games, with the author expressing personal bewilderment at why players willingly subject themselves to fear and stress in virtual worlds. Despite enjoying horror films, the interactive nature of games makes the author prefer to be a witness rather than a participant in terrifying scenarios.
FZ.se
- Entities
- Resident Evil
- PlayStation 1
- The Last of Us
- Amnesia: The Dark Descent
- Game Design
- Dead Space
- Horror Games
Original source
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