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Skräcken som vägrar svalna

This opinion piece questions the enduring popularity of horror games, with the author expressing personal bewilderment at why players willingly subject themselves to fear and stress in virtual worlds. Despite enjoying horror films, the interactive nature of games makes the author prefer to be a witness rather than a participant in terrifying scenarios.

Article tone: Negative

This article was reported and published by fz.se. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at fz.se ↗