Snapping Your Career into Place with Ben Brode
Ben Brode, chief development officer at Second Dinner, discusses the challenges of designing Marvel Snap to be both accessible and expandable for long-term live service. He highlights the iterative process of defining core game mechanics and the studio's use of the Godot engine for efficient over-the-air updates.
Gamedeveloper.com
- Entities
- Marvel Snap
- Ben Brode
- Second Dinner
- GDC
- Game Design
- Game Development
- Live Service Games
- Game Developer
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