Sometimes it's fun to hit a scorpion with a club for 38 seconds
The author argues that modern MMOs, including World of Warcraft, have become too focused on speed and instant gratification, losing the meditative quality of slower gameplay. The experience of slowly bludgeoning a scorpion in WoW: Classic is highlighted as a positive example of how taking more time can enhance appreciation for the game world and design.
- Entities
- Company: Blizzard Entertainment
- Topic: MMOs
- Game: World of Warcraft
- Topic: Game Design
- Platform: PC
- Game: World of Warcraft Classic
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