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Space Marine 2 dev says its games are so profitable in part because they're made outside of the US, and the company has "no real development in North America any more"

Saber Interactive's Chief Creative Officer Tim Willits attributes the profitability of games like Warhammer 40,000: Space Marine 2 partly to their development outside of North America, citing significantly lower costs. The company has reduced its North American development operations, focusing instead on Europe where salaries are lower. Willits also contrasted the development cost and sales of Space Marine 2 with a major North American studio's recent release, highlighting that high budgets are not always necessary for success.

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