Spyro: A Realm Beyond devs didn't want their platformer to be a "flight simulator," so you can't leave your favorite dragon on "autopilot"
Toys for Bob developers Louis Studdert and Paul Yan discussed the flight mechanics in Spyro: A Realm Beyond, emphasizing that it is designed as an active, decision-making experience rather than a passive 'flight simulator' with autopilot. Players will need to actively engage with controls and environmental elements to navigate the skies and maintain momentum.
- Entities
- Topic: Platformer
- Game: Spyro: A Realm Beyond
- Topic: Game Design
- Company: Toys for Bob
- Person: Paul Yan
- Person: Louis Studdert
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