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Spyro: A Realm Beyond devs don't have the time or budget for all the "cool ideas" they had for the first…

Developers at Toys for Bob discussed the challenges of managing scope and budget for the upcoming game Spyro: A Realm Beyond. Studio head Paul Yan and associate creative director Louis Studdert explained that while many 'cool ideas' arise during development, discipline is needed to prevent scope creep and ensure the game launches on time and within budget. They also highlighted the importance of their experienced team in navigating these challenges.

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