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Stranger Than Heaven's combat system is one of many gambles that RGG might regret

This preview of Stranger Than Heaven, the next Ryu Ga Gotoku Studio game, focuses on its radical departure from the Like a Dragon series' traditional brawler combat. The new system, which controls each limb with a separate button and features directional blocking, is described as novel but potentially frustrating, especially in group encounters. The article also touches on controversial celebrity casting and the game's potential connection to the Like a Dragon lore, expressing concern that the studio is gambling on unproven ideas.

Shack NewsArticle tone: Negative
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