Take-Two CEO Strauss Zelnick still rejects the idea AI can tackle games on the scale of GTA 6: "Creating a hit of that magnitude does require human engagement and creativity"
Take-Two CEO Strauss Zelnick believes that while technology advances, including AI, can aid in game development, they cannot replace human creativity and engagement required to create large-scale hits like Grand Theft Auto 6. He compares the current AI concerns to the introduction of calculators in education, suggesting that technology evolves alongside human capabilities.
Eurogamer
- Entities
- Artificial Intelligence
- Strauss Zelnick
- Take-Two Interactive
- Grand Theft Auto 6
- Game Development
- Rockstar Games
Original source
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