Taming the pure and scattered beauty of Zelda: Tears of the Kingdom and Breath of the Wild
This article explores the open-world design of The Legend of Zelda: Tears of the Kingdom and The Legend of Zelda: Breath of the Wild, contrasting their mechanics with previous Zelda titles. The author discusses how the games' vastness, freedom, and melancholic atmosphere create a unique experience that defies easy categorization, suggesting that the games themselves have become the adventure rather than a singular quest.
Eurogamer
- Entities
- The Legend of Zelda: Tears of the Kingdom
- Open World
- The Legend of Zelda: Breath of the Wild
- Game Design
- Nintendo
- Exploration
Original source
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