The '90s are a "perfect time for horror," says Silent Hill: Townfall dev who wants the game to make you…
Silent Hill: Townfall writer Jon McKellan explains that the game's 1996 setting was chosen to evoke a sense of discomfort, reflecting the socio-economic climate of the UK at the time and the limitations of technology. The absence of smartphones and readily available digital maps contributes to the intended atmosphere of unease and isolation for players.
Retro Gamer
- Entities
- Konami
- Annapurna Interactive
- Screen Burn
- Game Design
- Jon McKellan
- Technology
- Silent Hill: Townfall
- Horror
Original source
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