The art of game writing in 'non-narrative' games
Veteran game writer Emma Kidwell and narrative designer Harrison Pink discuss the role of writing and narrative design in games that are not primarily story-driven, such as strategy or multiplayer titles. They explore how even simple narrative elements can complement complex gameplay systems and enhance player experience.
- Entities
- Game: The Last of Us
- Person: Harrison Pink
- Game: Life is Strange
- Topic: Narrative Design
- Person: Emma Kidwell
- Topic: Game Development
- Topic: Game Writing
- Company: Game Developer
- Game: Plague Tale
- Game: Control
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