The art of game writing in 'non-narrative' games
Veteran game writer Emma Kidwell and narrative designer Harrison Pink discuss the role of writing and narrative design in games that are not primarily story-driven, such as strategy or multiplayer titles. They explore how even simple narrative elements can complement complex gameplay systems and enhance player experience.
Gamedeveloper.com
- Entities
- The Last of Us
- Harrison Pink
- Life is Strange
- Narrative Design
- Emma Kidwell
- Game Development
- Game Writing
- Game Developer
- Plague Tale
- Control
Original source
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