The Death of Destiny 2 - How the World's Best Live Service Game Became a Hauntology
This article analyzes Destiny 2's evolution into a 'hauntology,' a game defined by unrealized promises and lost content due to decisions like the Content Vault and seasonal models. The author argues that these choices, driven by the demands of live service games, have trained the community to accept impermanence, ultimately leading to a sense of loss and a departure from the game's original vision. Despite the ongoing fun, the article posits that Destiny 2 has been 'dead' for a while, with its future promises unfulfilled.
- Entities
- Company: Sony
- Platform: PlayStation
- Game: Destiny 2
- Company: Bungie
- Topic: Game Design
- Topic: Live Service Games
- Topic: Content Vault
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