The design lead of Half-Life's biggest competitor says that its publisher was so 'pissed off' by the time the game launched that it didn't bother testing it properly: 'We got trashed in the press because of bugs'
Robert M. Atkins, design lead for the 1998 first-person shooter Sin, revealed that its publisher Activision was upset with the developer Ritual Entertainment's formation of the Gathering of Developers publisher alliance. This strained relationship led to Activision allegedly not properly testing the game's gold master, resulting in significant bugs at launch that harmed its reception. The game also faced immense competition from Valve's Half-Life, which released shortly after.
PC Gamer
- Entities
- John Romero
- Activision
- Publishing
- Valve
- Gathering of Developers
- Ritual Entertainment
- First-Person Shooter
- Robert M. Atkins
- Half-Life
- Game Development
- Sin
- Stephen Kick
- Nightdive Studios
Original source
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