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The Last of Us led Naughty Dog to accept crunch is "what it takes to make games at our level," former designer says, so Intergalactic: The Heretic Prophet devs are probably deep in it

A former Naughty Dog senior game designer, Benson Russell, stated that the studio views crunch as a necessary component for creating games at their level, citing internal deadlines treated as external ones. This perspective, reportedly solidified after the release of The Last of Us in 2013, suggests that overtime is considered inevitable for employees, with an option to leave if unwilling to comply. The article also mentions ongoing crunch for Intergalactic: The Heretic Prophet and the scrapping of The Last of Us Online.

Retro GamerArticle tone: Very negative
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