The most profound objective in any Halo series was 'spiritually inspired' by the nuke sequence in Modern…
Niles Sankey, a designer for Halo: Reach, revealed that the campaign was heavily inspired by Call of Duty: Modern Warfare 1 and 2. Specifically, the 'Objective Survive' mission in Halo: Reach drew spiritual inspiration from the nuke sequence in Modern Warfare 2, aiming to create a similarly impactful and emotionally resonant experience.
PC Gamer
- Entities
- Halo: Reach
- First-Person Shooter
- Call of Duty: Modern Warfare 3
- Bungie
- Call of Duty: Modern Warfare 2
- Game Design
- Infinity Ward
Original source
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