The Outer Worlds and Assassin’s Creed: Black Flag share an unlikely lesson: we make our own pirates
This article draws a parallel between the fictional pirates in The Outer Worlds and historical pirates from Assassin's Creed: Black Flag, highlighting how mass layoffs and lack of economic opportunities can lead to individuals turning to piracy. It discusses how corporate practices, such as non-compete clauses and the refusal to rehire laid-off employees, can force individuals into desperate situations, mirroring historical patterns of privateers becoming pirates after conflicts ended.
- Entities
- Topic: Employment
- Topic: Corporate Culture
- Company: Obsidian Entertainment
- Topic: Piracy
- Game: Assassin's Creed Black Flag
- Game: The Outer Worlds 2
- Company: Private Division
- Company: Ubisoft
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