Robin Was Taken
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The Stigma of Voice Chat and Splatoon’s Right Decision
The article discusses Nintendo's decision to omit voice chat from the Splatoon series, citing the developer's view that it is too negative. While this choice may be suitable for a game aimed at younger audiences, the author argues it hinders competitive play and teamwork in modes like Clam Blitz and Tower Control. The piece suggests that as Splatoon grows as an e-sport, the lack of voice chat could become a significant disadvantage.
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