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The Sunday Papers

This article discusses various topics in game design and the industry, including Bruno Dias's thoughts on meaningful choice in narrative, Oma Keeling's analysis of modernism and postmodernism in platformers like Fallstruktur and Automaton Lung, and Justine Barron's critique of media bias regarding Long Covid. It also touches on the politics of Dungeons & Dragons, advice for writing about indie games from Michael Brough, and the Itch.io manifesto jam.

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