The Sunday Papers
This week's gaming news roundup features an interview with multimedia artist Jeremy Couillard about his game Soul Injector Commando, a discussion on game development team sizes and outsourcing, and an analysis of why games like Manhunt sometimes fail to maintain their simulated worlds. It also highlights a Game Boy Museum project and the eccentric life of Timothy Dexter.
- Entities
- Person: Robert Purchese
- Game: Manhunt
- Person: Edwin
- Person: Harper Jay
- Game: Game Boy
- Company: Star Wars
- Person: Timothy Dexter
- Company: BioWare
- Topic: Game Development
- Person: Bryant Francis
- Game: Soul Injector Commando
- Company: Game Developer
- Person: Jeremy Couillard
- Company: Expedition 33
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