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There's no such thing as the Matt Mercer Effect

This article argues against the concept of 'the Matt Mercer effect,' which suggests that actual-play series like Critical Role set unrealistically high expectations for new tabletop roleplaying game players. The author contends that issues with player expectations and game mastering predate these series and are often rooted in a lack of proper 'session zero' discussions rather than the influence of professional voice actors.

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