"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI
Mega Crit co-founder Casey Yano explained that the intentionally rough placeholder art in Slay the Spire 2's early access is meant to clearly communicate the game's incomplete status. He also expressed a preference for this approach over using generative AI art, stating that it would feel disheartening to artists who have developed their own styles.
- Entities
- Game: Slay the Spire 2
- Company: Mega Crit Games
- Person: Casey Yano
- Topic: Early Access
- Topic: Game Development
- Topic: Generative AI
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