This is how RNG works as an 'equalizer' in Dispatch
AdHoc Studio's game Dispatch uses Random Number Generation (RNG) as an 'equalizer' to provide players with a chance of success even with suboptimal choices. Creative directors Nick Herman and Dennis Lenart explained at GDC Festival of Gaming how they implemented invisible boosts and adjusted percentages to ensure a fair and engaging experience, particularly in its story-driven format.
- Entities
- Topic: Random Number Generation
- Company: Firaxis Games
- Company: AdHoc Studio
- Person: Nick Herman
- Topic: Game Design
- Game: Dispatch
- Person: Dennis Lenart
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