This is how RNG works as an 'equalizer' in Dispatch
AdHoc Studio's game Dispatch uses Random Number Generation (RNG) as an 'equalizer' to provide players with a chance of success even with suboptimal choices. Creative directors Nick Herman and Dennis Lenart explained at GDC Festival of Gaming how they implemented invisible boosts and adjusted percentages to ensure a fair and engaging experience, particularly in its story-driven format.
Gamedeveloper.com
- Entities
- Random Number Generation
- Firaxis Games
- AdHoc Studio
- Nick Herman
- Game Design
- Dispatch
- Dennis Lenart
Original source
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